Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
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AoKTS updates (93 users)

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Try converting to gaia first?
Here is something you should be interested in adding:
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Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.